Monday, January 31, 2011

Remote Car Starter Stopped Working

This time of the year rarely a week goes by that we don’t get a call from someone stating that their remote car starter stopped working. Nearly every call is the result of one of the situations below and is easily solved. While most of the situations below apply to any good remote car starter, we will be specifically discussing the causes and solutions for the Compustar brand.

Remote Starter is in Valet Mode

Symptoms: Lock and unlock buttons work as normal. Pressing start does not produce any response from the vehicle.

Causes: Accidentally pressed the combination of buttons to put car into valet mode, usually when in purse or pocket.

Any good remote car starter should have some form of valet mode. This is a condition that the remote car starter can be put into to prevent the vehicle from starting remotely while allowing keyless entry and certain other functions to work. You would do this when having service done to the vehicle. Most of our remote starters are put into valet mode by pressing a combination of 2 buttons on the remote control for 1/2 second. Look on the back of your remote for the proper buttons to press to enter and exit valet mode (Usually Lock+Trunk).

When you press these buttons, the parking lights should flash 2 times. Press the start button and your car should be warm and toasty!

Please note that certain other brands will have a “kill switch” under the dash that will accomplish this also. Many times customers will accidentally bump this switch during day to day driving, causing the remote starter to go into valet mode. This is easily corrected in most cases by simply flipping the switch in the other direction.

Please refer to your owners manual for instructions on how to get your particular starter in and out of valet mode.

Thursday, January 13, 2011

Fifty years later, video game pioneer Steve Russell shows off Spacewar!

Back in 1961, Steve Russell was toying around with electronics at the Tech Model Railroad Club at the Massachusetts Institute of Technology. He created a game called Spacewar!, an early computer game that ignited interest in computer video games. Over time, Russell’s invention spawned copycat games such as Computer Space, Space War, and Asteroids. The latter was a huge hit in the arcades.

Russell wrote the first two versions of the game in Lisp for the IBM 704 computer. We caught up with him at the opening of the $19 million Revolution exhibit at the Computer History Museum in Mountain View, Calif. (The exhibit opens to the public on Thursday). Russell has a working version of the game running on a Digital Equipment Corp. PDP-1.

He noted that it took the contributions of just four people to come up with Spacewar! That’s far different from the modern age of video games, which often require teams of 100 or 200 people. Russell’s work preceded that of pioneers such as Nolan Bushnell and Al Alcorn, who made the first big commercial successes in video games.

In Spacewar!, you fly one of two space ships — the Needle and the Wedge — that attack each other as they orbit a sun. The ships feel the sun’s gravitational effect as they move near it. The missiles fired from the space ships don’t have a gravitational effect, for lack of memory. That’s why Russell decided that they were photon torpedoes, or light energy pulses, which aren’t subject to gravity. The game is just 2,000 lines of machine language. It uses about half of the available 18-bit words of the 4,000 words of memory in the Digital PDP-1 minicomputer that the game runs on. Here’s our video interview with Russell, who noted that he didn’t really cash in big on the whole video game phenomenon, which now generates $21 billion in sales per year in the U.S.